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Dennis OConnor

Writing, Reading, and Social Media Literacy - Now, New, Next - 1 views

  • Learning to use online forums, be they social network services like MySpace and Facebook, blogs, or wikis is not a sexily contemporary add-on to the curriculum - it's an essential part of the literacy today's youth require for the world they inhabit.
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    Howard Rheingold: Learning to use online forums, be they social network services like MySpace and Facebook, blogs, or wikis is not a sexily contemporary add-on to the curriculum - it's an essential part of the literacy today's youth require for the world they inhabit.
Lyn Hilt

50 Ways to Use Wikis for a More Collaborative and Interactive Classroom | Smart Teaching - 18 views

  • 50 Ways to Use Wikis for a More Collaborative and Interactive Classroom
  • Assign portfolio pages to each of your students, and allow them to display and discuss their work.
    • Geri Coats
       
      COATS maintain student work online. collab, share with parents, colleagues, admin
  • Create a calendar on the wiki and encourage students to add their own personally important dates.
    • Geri Coats
       
      COATS can I add a widget for google cal?
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  • Encourage students to draft rules and policies for the classroom
    • Geri Coats
       
      COATS great idea for start of next year!
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    Wikis are an exceptionally useful tool for getting students more involved in curriculum. They're often appealing and fun for students to use, while at the same time ideal for encouraging participation, collaboration, and interaction. Using these ideas, your students can collaboratively create classroom valuables.
Heath Sawyer

bbimathex » home - 0 views

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    Good example of curriculum use on a wiki
Cathy Oxley

Web 2.0 That Works: Marzano & Web 2.0 - 4 views

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    This wiki seeks to bridge the gap to help teachers see that technology doesn't have to be an add-on that distracts them from focusing on the curriculum
Tom Daccord

Teaching History With Technology - 1 views

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    EdTechTeacher.org presents The Center for Teaching History with Technology, a resource created to help K-12 history and social studies teachers incorporate technology effectively into their courses. Find resources for histlaptop classory and social studies lesson plans, activities, projects, games, and quizzes that use technology. Explore inquiry-based lessons, activities, and projects. Learn about new and emerging technologies such as blogs, podcasts, wikis, ipods, and online social networks and explore innnovative ways of integrating them into the curriculum. Find out how others are using technology in the classroom.
Martin Burrett

Freeciv - 0 views

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    Civilization is a popular series of strategy games where players must build empires, trade and wage war. It is also a personal favourite of mine. This is a fab free downloadable version which could be useful in many areas of the curriculum, including money and area in maths and learning about cultures from the past. http://ictmagic.wikispaces.com/History
Jeff Johnson

Podcasting in the classroom - 0 views

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    Teachers will explore the use of audio and video tools that support student learning, collaboration, and communication that extend beyond classroom walls. Audio and video content can be accessed online, created by individuals or groups and used for collaborative conversations. The first step of the course is acquiring and organizing existing content available from online. Next, is learning to use podcasting tools to create content. Participants can then expand from podcasting to screencasting and video to make use of the distributed, collaborative potential of these tools. The ability to easily publish content online will encourage teachers to rethink the way they communicate with students, and the way curriculum is delivered. Educators will become knowledgeable about 21st Century Literacy skills as they fit into the classroom.
Jeroen Clemens

newliteracy » home - 0 views

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    Curriculum 2.0
Maggie Verster

21st century learning wiki - 0 views

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    Vision & Philosophy 21st Century Learner Enduring Understandings & Essential Questions Roles & Responsibilities Curriculum Planning Planning a 21C Unit
Maggie Verster

SCoPE Seminars: Collaborative Projects on WikiEducator: August 10-28 - 0 views

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    Gladys Gahona and Nellie Deutsch have been collaborating online at WikiEducator, an international community dedicated to the design, development, and delivery of free content for learning. In this seminar they will introduce us to the many opportunities available to educators to learn from others, to collaborate on curriculum projects, and to explore new technologies that will improve educational access and quality.
Shane Brewer

edbuzz.org » Revenge of the Edupunks - 20 views

  • The education futurists see the development of Web 2.0 as the final death knell of the 20th century learning model. The proliferation of open source learning tools, social media technology, mobile learning tools, and the ability of educators to cheaply and effectively construct rich, complex, individualized learning experiences for students is bound to revolutionize education.
  • In some ways, integrating technology with high school and college curriculum may seem like a simple task, but any experienced educator will tell you it’s definitely not. Shifting from a classroom mindset to an online mindset not only presents significant practical problems, but the transformation can be very difficult for teachers to conceptualize.
  • Although the potential benefits online learning presents are exciting, shifting the way educators think about teaching and learning is definitely not an easy task. Nevertheless, the more students and their parents demand highly individualized and inexpensive curriculum, educators will be forced to change the way they deliver instruction. The market forces that are shaping today’s schools will, at the most fundamental level, disrupt the current educational model. The problem we face as educators is deciding which tools we should use and the best ways to use them. Finding a solution to this problems might require the sort of radical thinking the edupunks like to embrace.
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    "The education futurists see the development of Web 2.0 as the final death knell of the 20th century learning model. The proliferation of open source learning tools, social media technology, mobile learning tools, and the ability of educators to cheaply and effectively construct rich, complex, individualized learning experiences for students is bound to revolutionize education."
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Dennis OConnor

streamingvideo - home - 0 views

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    Joyce Valenza's Wiki of streaming video resources.
Paul Beaufait

CI5472 Teaching Film, Television, and Media - 28 views

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    "This website is designed to support the book Teachingmedialiteracy.com: A Web-Linked Guide to Resources and Activities" (index page, ¶1, 2010.08.03)
Gail Casey

Teach Digital: Curriculum by Wes Fryer wiki / lead - 0 views

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    Lead Differently: Digitally Informed School Leadership for the 21st Century - range of video links
Edward Wilson

Curriki - WebHome - 0 views

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    The Global Education & Learning Community We believe that access to knowledge and learning tools is a basic right for every child. Our goal is to make curricula and learning resources available to everyone.
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    This site was recently discussed in the Ontario College of Teachers monthly magazine. I haven't had a chance to play with it yet but it wlooks legit.
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    A sharing site for teaching resources.
Bill Graziadei, Ph.D. (aka Dr. G)

Wordle - Webolution - 0 views

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    Webolution (update) - A Perspective of web evolution from Web Birth, Web 1.0, Web 2.0, Web 3.0 & Beyond: COMMUNICATOR, PUBLISHER, CONSUMER, COLLABORATOR, CREATOR & INTEGRATOR - wgraziadei
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